View Full Version : Towering w/ NE (Don't Laugh)
Tryder
05-23-2004, 08:16 PM
Is it a pheazible strategy to tower someone w/ NE? It'd be good if they didn't use up a wisp (obvisously), but is it possible to do seccessfully against non-newbs?
BigWeso
05-23-2004, 10:26 PM
Similar to other thread about AP's, but oh well. I don't think that it is worth the money for the quality tower that you get(slow, bad accuracy, etc.). But, if against some person teching it may work. The great thing about them is that they are movable, so use that to your advantage. I dont usually tower, unless I am winning a battle in the oppenents base and I want to be sure they will be finished off.
Merlyn
05-23-2004, 11:02 PM
If you want to tower some1, i suggest to bring 3-4 wisps and just build the towers while you attack. NE towers are arguably the worst, so it isn't great solo. TI is a good tactic to facilitate while Ne vs NE with the Hunt/Glaive/PotM strat- drop 2-3, and it's gg.
Vrykonik
05-23-2004, 11:02 PM
I typically use it when harrassing the enemies army in some far out remote location. AP may suck when it comes to fighting units but they are very decent at taking down opponents buildings.
CraZyKoKeNo
05-24-2004, 12:06 AM
hahaha i laugh at NE towering....jk :P well its pretty stupid to try if you ask me, it prolly wont work and they are all around the worst tower in the game. but, if its a mirror match try putting an aow right in there base and going dh, ive seen it done lots of times and its really funny if they lose to an aow rush.. = o
Zoltan
05-24-2004, 12:46 AM
Is it a pheazible strategy to tower someone w/ NE? It'd be good if they didn't use up a wisp (obvisously), but is it possible to do seccessfully against non-newbs?
1.Too much moeny for whisps.
2.Ap are horrible towers.
3.y do u think people did the AOW rush more then the ap rush.
4.Rofl? are u serious
5.it works on n00bs? wtf, no one is that dumb
BookEND
05-24-2004, 02:58 AM
Didn't 4k.Zeus just beat someone with AP's??? the replay is on here from wc3m..
IGoFastChims
05-24-2004, 09:22 AM
works vs human, I have a few replays but they're 1.14, basically keeper/DH with hunts to keep them locked down with low level heroes, then bring on the AP and ballista.
Fear.me
05-24-2004, 09:48 AM
Ive seen many gosu replays where they use AP and AOW towering. I often myself AOW tower with AP's the AOW's can uproot then reroot next to some buildings then attack them and can also produce units (can not attack and build at the same time).
Just do it when they are teching with few units. Its very risky
Tryder
05-24-2004, 03:12 PM
It works against newbs sometimes, and I used to have a replay but I'm not that good of a player and I'd only get critisized. Anyway, I've already tried AoW towering (though I don't think that that's the right term for it), and I guess I need practise at keeping it from getting destroyed too early. Any hints??
IGoFastChims
05-24-2004, 03:43 PM
The replay I have is a lvl 30+ HU(NE) Ices vs a lvl 30+ HU ghey-, basically keeper entangle harass -> mass hunt/bally makes 3 APs right as HU gets to teir 2
Renatou
05-24-2004, 04:03 PM
Hey man look this rep, is mine, at the finals the guy try to use tower w/ NE but I said to him (a bit crazy hm?)
http://www.garfie.net/uploads/Renatou x Dennis.w3g
FFx2-Cloud2
05-25-2004, 07:30 AM
well i will show a replay of a ne tower/hunt strat when i can get it posted on the members replay
W1ck3dK1d
05-25-2004, 02:24 PM
A fun towering strat is to hide expand next to their base. ( great for battlefield turtle rock, and gnoll and twisted. maybe even Lost Temple.) Build AP's for defense( for this strat about 2 or 3) and when you're ready to attack, uproot them and bring them to the base. This works best against UD. Sometimes it works great to stop orc teching too.
BigWeso
05-25-2004, 05:04 PM
A fun towering strat is to hide expand next to their base. ( great for battlefield turtle rock, and gnoll and twisted. maybe even Lost Temple.) Build AP's for defense( for this strat about 2 or 3) and when you're ready to attack, uproot them and bring them to the base. This works best against UD. Sometimes it works great to stop orc teching too.
Very interesting. Seems challenging for you to do without enemy noticing. Do you have any replays of winning with this strat?
HiMuRa
05-27-2004, 07:19 AM
An example would be 4K.Zeus versused an Orc player, name forgot. But it was on The Two Rivers, he got a KotG as his hero, he was harrassing and he saw the Orc teching so he decided to build 3 APs outside oRc's base.
haris_me
06-29-2004, 07:02 PM
towers can be effective in two situations and as far as i know only two.
the first being that you got a early attack in and u r winning. gr8 but the problem is that u realise that even though u might win the battle ur opponent can still drive u away for whatever reasone.g agenst human his militia may out number u but if know the HU player is going footies and ur bound to win with hunts justbuild a tower or two in his base during battle to give u that extra advantage u need to make an early wrap.
the second situation could be that u r losing a battle and suppose u want to stall ur opponent whil u get back to ur base just build a tower in right next to where the trees are in ur opponent's base make the ap eat a tre and root in place of that tree ur opponent will be forced to retreat to his base and see what the problem is if he dusnt all his militia are going to be dead and he's gonna have a major resource problem later on
Andy Wilson
06-29-2004, 07:09 PM
I tower with ne in alot of my mirror matches if we both have hunt wars when I go attack his base I just bring along a few wisps and the extra piercing hurts them alotosmetimes I don't win on the spot but it keeps them at bay so I can tech sometimes and I can heal like half og my troops that need healing without the fear of the other half being slaughtered.
"It would be fun to make them by their base and eat through the trees and down root behind their base and hit them from behind the trees ^_^
I think you'd have a hard time with it, but there are some merits.
1) pick them up and walk them instead of building new ones.
2) nature's blessing gives them extra armor and increased move speed
Of course you can't just sit back like orc does with their towers for obvious reasons too.
1) 130 lumber each, opposed to 80 for Orc
2) larger collision size (3x3 as opposed to orc 2x2)
3) slower attack speed
I guess it'd be just as effective as any other towering strategy, but I hate the slow steady push of towers.
SK.Malystryx
06-29-2004, 08:12 PM
waste of minerals works in2v2 though for instance potm hunts/dk fiends + APs just build while attacking, in solo.. >.< leave it to tha pros ;)
Illidans_Spirit
06-30-2004, 06:45 PM
ive done it a few times but they just suck so much vs anything but another ne and only work if he quick teckin..and aps and glavies anit tower thats just give ur seige defence towering is going heros and aps and like 5 archers
simulatedvacuum
06-30-2004, 06:56 PM
I saw a beyblade match where he towered in the elf mirror. He scouted and saw the other guy teching, so he brought out 3 wisps and his dh and towered up. There is literally nothing the teching elf can do in this situation, as the only damage he has is his DH. I know that most elf's dont tech anymore, but if you see a tech try this out.
JutCasella
06-30-2004, 10:29 PM
ive never seen this done in an actual game, but in theory it would be pretty fun to pull off: basically the idea is to build a single ap somewhere close to the opponents base, but out of sight. then uproot the ap and make it ate the trees around the opponents base until it gets close enough to hit buildings, then root it and laugh while the opponent just see random rocks from his lumber being thrown at his base.
PancakeAbuse
07-04-2004, 05:25 AM
I'm refreshing an old post, but I've been doing tower rushes with a friend in 2v2 AT and it owns. We mass wisps early game with DH and KotG with Huntress Hall at 100 wood with a couple moonwells. Then we go outside one of their bases and lay down 3 APs each, with about 3-4 moonwells for the heros behind the towers. After the towers finish, we move them in, heal with extra wisps, and build AoWs.
It's been owning so far, played 4 games with the strat and haven't lost =).
Thaelon
07-04-2004, 12:17 PM
The only time I ever towered anyone with NE was orc teching. Build the 2 out side his view range then just walked them in to attack buildings and peons fixing teh buildings only. I let my hunts and Potm take care of teh grunts and Farseer bring like 4 wisps 2 to detonate and 2 for repair.
Delfius
07-04-2004, 01:25 PM
AP is the only tower with splash damage, with an area comparable to a demolisher! (AP is 25/75/125, demolisher is 25/50/150). However, unlike demolishers and other siege weapons, the AP's splash damage does not affect your own units.
This could (theoretically) be a factor in team games, where there the enemy units are more tightly packed, and don't have as much room to move, but I don't NE so I'm only speculating here.
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