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justlostone
02-09-2005, 07:25 PM
Elemental Combat Talents (15 points)


Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.


Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.


Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.




Enhancement Talents (14 points)


Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.


Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.


Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.


Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.




Restoration Talents (22 points)


Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.


Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.


Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.


Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.


Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.


Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.




Ok my ideas behind this were basicly picky and choosing spells that i thought were usefull. Like a warrior who has shocks and can heal is the character type im going for. Combat would basicly consist of melee and shocks. I haven't found myself using many lightning spells but my character isn't very high so Im not sure. let my know what you think

koleen
02-10-2005, 05:37 AM
I am going to advise you to get that talent in the elemental tree to get clearcasting state. You can change 1 point of reverbaration to it. It gives a VERY VERY good skill which is passive which makes 1 out of 10 shocks for free(now who wouldn't want that!)

justlostone
02-10-2005, 06:42 PM
How about this.. I dropped combat endurance...
Elemental Combat Talents (16 points)


Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.


Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.


Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.


Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.




Enhancement Talents (14 points)


Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.


Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.


Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.


Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.




Restoration Talents (21 points)


Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.


Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.


Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.


Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.


Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.