siLk
03-01-2005, 09:43 PM
I've been fooling around with my talents for a few weeks now, and last week finally got a build that I probably will never change now. It allows me to be the best healer (class wise, not compared to a full holy/disc priest), but I can still solo and PvP very affectively (MUCH MUCH more affectively than a holy/disc priest can). I think the latter outweighs some of the benefits of the disc and holy trees.
Class: Priest
Level: 60
Holy Talents (20 points)
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
Renew increases your Healing Per Second (HPS) INCREDIBLY. The better this is, the better healer you're going to be.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
Better heals, doesn't need any explanation.
# Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.
Reduces your chances to gain aggro during multiple mob pulls, and helps fade work much better. A must have if you plan on doing any end game instances (and you will)
# Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
You don't want to run out of mana in the middle of killing Baron Rivendare do you? You're group doesn't want you to either.
That is it for the holy tree. Those 4 talents are all that is needed to be the "best" healer in the game. Some Discipline talents are ok, but those 4 are fine, and lets you have a very diverse character with the next talents.
Shadow Talents (31 points)
# Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.
I know a lot of people think spirit sucks (it's not great), but it is nice to have a 100% regen bonus after killing any mob (during solo play and if you time a damage spell right in a group). If you feel this is a waste, you can swap the points with blackout (blackout 5/5 spirit tap 2/5)
# Blackout - 2/5 points
Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.
A pretty good talent, stuns don't happen too often, but enough to make a difference.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
One of your most used damage spells, 300+ extra damage is never a bad thing ;)
# Shadow Focus - 5/5 points
Reduces your target's chance to resist your Shadow spells by 10%.
Resists are bad, so a talent making them 10% less likely is a good thing.
# Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds.
Your high damage nuke spell. When you get shadowform (+15% damage), and shadow weaving (+3% damage), this spell can crit for as much as 1300+ damage. Ouch. Being able to cast it more frequently increases your DPS by A LOT.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
Your main damage spell, slows and does 300+ damage at it's highest level (in 3 seconds). Great for catching runners in both PvE and PvP.
# Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.
Increases your shadow damage (your main type of damage).
# Darkness - 5/5 points
Increases your Shadow spell damage by 10%.
See above
# Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
First of all, if you ever see a priest in shadowform while he is suppose to be a main healer, you should leave your group right away. This is used 99.9% of the time for soloing, and the other .1% for PvP.
Using the talent build above, you are a priest to be feared in PvP, can solo extremely efficiently in PvE, and still be an awesome healer in any instance.
Class: Priest
Level: 60
Holy Talents (20 points)
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
Renew increases your Healing Per Second (HPS) INCREDIBLY. The better this is, the better healer you're going to be.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
Better heals, doesn't need any explanation.
# Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.
Reduces your chances to gain aggro during multiple mob pulls, and helps fade work much better. A must have if you plan on doing any end game instances (and you will)
# Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
You don't want to run out of mana in the middle of killing Baron Rivendare do you? You're group doesn't want you to either.
That is it for the holy tree. Those 4 talents are all that is needed to be the "best" healer in the game. Some Discipline talents are ok, but those 4 are fine, and lets you have a very diverse character with the next talents.
Shadow Talents (31 points)
# Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.
I know a lot of people think spirit sucks (it's not great), but it is nice to have a 100% regen bonus after killing any mob (during solo play and if you time a damage spell right in a group). If you feel this is a waste, you can swap the points with blackout (blackout 5/5 spirit tap 2/5)
# Blackout - 2/5 points
Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.
A pretty good talent, stuns don't happen too often, but enough to make a difference.
# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
One of your most used damage spells, 300+ extra damage is never a bad thing ;)
# Shadow Focus - 5/5 points
Reduces your target's chance to resist your Shadow spells by 10%.
Resists are bad, so a talent making them 10% less likely is a good thing.
# Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds.
Your high damage nuke spell. When you get shadowform (+15% damage), and shadow weaving (+3% damage), this spell can crit for as much as 1300+ damage. Ouch. Being able to cast it more frequently increases your DPS by A LOT.
# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
Your main damage spell, slows and does 300+ damage at it's highest level (in 3 seconds). Great for catching runners in both PvE and PvP.
# Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.
Increases your shadow damage (your main type of damage).
# Darkness - 5/5 points
Increases your Shadow spell damage by 10%.
See above
# Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form.
First of all, if you ever see a priest in shadowform while he is suppose to be a main healer, you should leave your group right away. This is used 99.9% of the time for soloing, and the other .1% for PvP.
Using the talent build above, you are a priest to be feared in PvP, can solo extremely efficiently in PvE, and still be an awesome healer in any instance.