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Phatphal
03-12-2005, 10:31 AM
This is more assassination than anything, guaranteed to kill casters unless they have insane amounts of health. It is a dagger build, cb/ambush is the key. Enjoy.

Improved Sap included (so your not a liability in instances)

Assassination Talents (30 points)


Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.


Malice - 5/5 points
Increases your critical strike chance by 5%.


Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.


Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.


Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.


Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.


Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15%.


Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.


Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.




Combat Talents (0 points)


None


Subtlety Talents (21 points)


Camouflage - 5/5 points
Increases your speed while stealthed by 15%.


Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.


Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.


Initiative - 4/5 points
Gives you a 60% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.


Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.


Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

I)reaI)
03-13-2005, 11:40 AM
Good luck killing my warlock with 4k Hp, and don't even try to stun lock me or you are going to die (I keep succubus out at all times)

Seduce>rogues.

Phatphal
03-13-2005, 05:41 PM
I don’t think you understand how this build works and I know its pretty good to get 4000hp on a warlock. Let me break down an encounter against many warlocks I’ve fought. The following scenario is based on yourself not have your succubus out. By the way if you did have her out I’d sap you and take care of her, then vanish and then focus on yourself :)

Before a fight I always put crippling poison and instant poison on, just so you can’t run away when you start hurting hard.

Let us assume you didn’t have her.

I open up with cold blood+ambush (1200-1400) damage then I go in for the kidney shot (that’s a 4-5 second stun depending if I got lucky with the combo points). *no time to do anything here, this doesn’t take me a second and you won’t have time to react*

I vanish again, use preparation, then another coldblood+ambush (1200-1400) then follow with an evis *depends if this crits* can do from 700-1300 damage. I then throw blinding powder in your face (another 15 seconds). *you still can’t do a damn thing here*.

I vanish again, wait for the energy to come back, then open up with a cheapshot+ evis. *now this is when the stunlocking happens*. I also have a cool trinket that protects me from fear. Good luck with that 4000 hp, won’t do you much against this build buddy. You’ll be dotted with crippling poison so you just can’t run. You can’t fear me because my trinket is activated and I doubt you’d survive past the stunlock.

Now lets assume I do minimum damage all the way, you’d still be hurting for 3100hp and I’d be just starting the stun locking at the end of all that ambushing. The only possible way for a warlock to come out ahead would be to have the succubus on invis and take me out that way. Anything apart from that I can’t see you doing a damn thing.

Myth
03-13-2005, 05:57 PM
frostmage > rogues.

Phatphal
03-13-2005, 07:53 PM
If you guys get the jump its pretty much gameover, not much we can do verse a skilled frost mage. But, if we do get the jump there isn’t much you guys can do either.

Assumptions: Rogue has crippling poison + instant poison
Rogue gets the jump

Coldblood ambush + evis – your looking at 2000-2800 damage depending on crits.

Natural reaction for mage would be to frost nova+blink.

If the mage does frost nova the rogue has to vanish straight away

Then sprint towards the mage cause there is no doubt that the mage will be casting polymorph. (They always do). If the rogue isn’t slow about this he can get close enough to the mage to throw blinding powder in his face.

If the mage isn’t quick enough the blinding powder can be thrown before the blink but I wouldn’t risk it. The mage can blink the same time you throw and then you’ve wasted your blind.

Anyway the mage is blind now. With this particular build we can prep, vanish, coldblood and then ambush evis again. There is a very rare chance you wouldn’t have crippling poison on and I doubt most mages can withstand 4000-5600 damage.

Myth
03-13-2005, 08:09 PM
Well i can also assume i get 'lucky' and frostbite you on every hit but that's not the best way to look at it i think.

I don't really know where you get 2000-2800 opening dmg from, but at the lvl that i am at now (52), rogues give me about 600 initial dmg, of my 1600 hp. I blink out, turn around and cast polymorph. Max out the distance (35 yards) and start frostbolting. If he comes close fire blast, frostnova and walk back. Blink again if needed (usually not cause by this time i have usually gotten at least 1 frostbite, which gives me high chances for a 1100 dmg crit.)

Phatphal
03-13-2005, 08:14 PM
Ambush does at least 1200 and evis can do from 700-1300. It depends on a number of factors, your armor, if I crit on the evis and how many combo points I get off the ambush. I wouldn’t be surprised if I could one shot kill you. Against lower level 50s (50-55) I’ve seen at most a 2050 critical hit on the first ambush

DemiMagus
03-14-2005, 10:43 PM
um im a combat rogue.. and i thought u can only use vanish once every 6 min.. on ur pvp warlock thing u use vanish like 2or 3 times within one minute. how does that work?

Phatphal
03-15-2005, 12:18 AM
sorry on the 5th paragraph i meant "I vanish"

i can only use 2 vanish, the skill "preparation" resets all my cooldowns. Thats why I can vanish twice, cold blood twice and ambush 3 times.