View Full Version : View on certain issues
Lee-volution
03-15-2006, 10:04 PM
I was just curious on what the general public feels about certain issues:
What are your views on mass pushing a lane? If you feel there is no problem with it, what if there is an imbalanced amount of players?
What are your views on lane pushing heroes such as Prophet and KotL? What do you think when they mass push a lane and then just teleport away as soon as they see/feel heroes coming, and repeat that process?
Is item pooling for the strongest hero on your team "cheap"?
In an "All Pick" game, is it cheap for an entire team to pick all heroes with things such as Windwalk, a stun, etc.?
Personally, I feel all those things are ok because it is all a team game and your playing to win, and not to see if you're the strongest hero or see if you can push harder then the other team.
AvengerxZ
03-15-2006, 11:29 PM
There isn't anything in that list that is really uncounterable to a degree. Both teams have the ability to pick all stunners / pushers / stealth heroes so it really comes down to your team being smart enough to get a similar lineup or a better counter lineup. Mass pushes are part of the game and have to be approached in a smart way as an entire team for you to succesfully repel it. One type of thing I find a bit annoying but not really imbalanced is a five man early game push with heroes like Syllabear, Prophet, Lycanthrone, Troll and Vengeful spirit with mass summons / auras. But besides that most of the things you mentioned are entirely OK if you ask me.
ph33r
03-15-2006, 11:38 PM
Everything is fine except when mass pushing with uneven number of players.
Peonusmadar
03-16-2006, 03:23 AM
with some good AoE spells mass summons is only free XP and gold for you, so i think it is ok
Mortifer
03-16-2006, 04:39 PM
i dont really seen any problem with anyone of those "issues" although, personally i find pooling pretty boring.
Raven.Icon
03-16-2006, 09:59 PM
I dont have a problem with any of the questionable abuses except for the player pooling, that is in my book, cheap, but then its not allowed in most tournies or clanwars.
So i have to say no, there is one abuse that does need to be fixed and thats with roshan/axe early game, cuz one team can start off with 800+ gold. I dont think dota design team really thought of that, but then most abuses u cant really forsee till it happens.
In clanwars/lan etc, every hero has its time. But one thing i do not like is SM mode, this gives ppl too much help and leads to bad learning of dota. Also anyone who plays dota competitevly will also realize just how stupid it is to get intel hero for sm games unless ur playing in a clanwar and ur intel hero can help play certain support roles, but like i said, in serious competitoin games, we play league mode which lets intel heros have thier time to dominate as well.
Agility and strength is where its at for sm, so if u just want to own, get lycanthrope,pudge, or sandking or other similar types of heros.
Pudge is more of an intel hero that has high base hp and masses regen.
gismodog
03-18-2006, 07:41 AM
What are your views on mass pushing a lane?
A OK.
What are your views on lane pushing heroes such as Prophet and KotL?
They belong in the game, but they are lame.
What do you think [about people that] mass push a lane and then just teleport away as soon as they see/feel heroes coming, and repeat that process?
They belong in this world, but they are lame.
Is item pooling for the strongest hero on your team "cheap"?
Unquestionably. It's more than just cheap, it's gamebreaking; which is why it's been banned in most major competitions.
In an "All Pick" game, is it cheap for an entire team to pick all heroes with things such as Windwalk, a stun, etc.? Nope. The only issues which will come up here are actually related to pitting a more experienced team against a less experienced one; which is of course a seperate issue.
Ham_Sandwhich
03-28-2006, 08:43 PM
What are your views on mass pushing a lane? If you feel there is no problem with it, what if there is an imbalanced amount of players?
Just like anything, it's a strategy and should not be considered imbalanced...in pub games, you're fortunate if your team can coordinate mass pushes. However, if it so happens that your team is getting mass pushed and you're having a problem countering, you just gotta deal...it's part of the pub game experience. In terms of clan games, your team should have a set strat to counter mass push.
What are your views on lane pushing heroes such as Prophet and KotL? What do you think when they mass push a lane and then just teleport away as soon as they see/feel heroes coming, and repeat that process?
Again, it's another strategy that you can't exclude from the game. It's a certain aspect of many heroes and it adds flavor to the game. If all heroes were 1v1, melee style heroes the game would be pretty vanilla.
As a side note, Tinker with BoT and re-arm is so friggin fun. Try it.
Is item pooling for the strongest hero on your team "cheap"?
Definitely.
In an "All Pick" game, is it cheap for an entire team to pick all heroes with things such as Windwalk, a stun, etc.?
It makes the game interesting and difficult...obviously one should greatly consider stun or ww heroes in AP as many people (especially in pub games) gravitate towards these heroes.
SySShark
03-31-2006, 09:24 AM
Everything is fine except for the pooling... early on anyway. I could have sworn I've seen clan matches where during later parts of the game team-mates would swap items or put certain items on stronger players. Which I think actually adds to the strategy - I remember one replay where a hero was almost dead and handed off his items to a stronger player who had full life ftw. The other team is forced to watch which heros have what to determine the level of threat.
p2L-IntrepiD
03-31-2006, 02:44 PM
I don't feel like item pooling is cheap. This is a team game and anything that helps your turn be in a better position is fine. Do you see 2v2's where one player feeds another (Qazzi)? Does this mean it is cheap.. I think it's just a strategy. Personally when i play inhouse games i sometimes play kotl and pool for heroes like leshrac, terrorblade, earthshaker....e.t.c.
simiwizard
03-31-2006, 03:05 PM
i think pooling is stupid because you get a 2 hour game where one team with a clinkz or sniper or luna or whatever with 3 rapiers and nobody does anything.
NEoob
04-05-2006, 02:31 PM
The only thing I think is bad is backdooring. I can't stand it when you have played a long, close game then some noob clinkz backdoors ftw. I can't stand that. I don't mind people using Clinkz, but for the love of God people.... stop the backdooring!
Blaster
04-07-2006, 10:43 PM
What are your views on mass pushing a lane? If you feel there is no problem with it, what if there is an imbalanced amount of players?
What is an imbalance amount of players?
Anyway it is legal. I'm totally fine with it. Some heroes are made/better for this pushing purpose.
What are your views on lane pushing heroes such as Prophet and KotL? What do you think when they mass push a lane and then just teleport away as soon as they see/feel heroes coming, and repeat that process?
No problem. As I said, some heroes are meant to play that way. If it is lame/cheap/(insert any word), they might as well take out some heroes from the tavern.
Is item pooling for the strongest hero on your team "cheap"?
Well, if everybody goes for item pooling, the game would be boring because we'll only see late-game heroes like Rifleman/SF getting items only. The rifleman/SF will probably be the only person that has decent items in every game. Maybe not cheap, but really boring.
In an "All Pick" game, is it cheap for an entire team to pick all heroes with things such as Windwalk, a stun, etc.?
Definitely not. If they're scared that all heroes are stunners or WW-ers, they can do the strategy themselves or prevent this kind of situation by choosing the WW-ing heroes first.
nights.de
04-08-2006, 08:49 PM
dota is a team game period edit* unless your playing with noobs then its a WHOLE new story
orcdemolisher
04-18-2006, 08:17 PM
Well I don't think there is any hero that is too imba in the new 6.31 version..
junkai
04-22-2006, 01:40 PM
twinhead though not so easy to kill but fast cd on 1st skill tat do dmg yet slow and his hp is very high even higher than most str hero... well he is not killer though but powerful indeed
destroyer once got overpowered so the 1st skill is tuned down now
UniTy(X)DeaTh
05-16-2006, 07:07 PM
i thinnk that the only problem is leavers and then you get stuck with a 4-5 or even 3-5 odds on the push there making and you are f*cked or they push you all defend and then they get like i dont know 2 ppl to atk another side and ur again f*ucked and then the game just isnt fun
riotoblivion
05-16-2006, 10:53 PM
in singapore. we have dota offline tournies. were currently using 6.27b becoz its the most stable version right now. we have this little thing call the draft.
before everygame. the 5 players will have a coin toss to see which team gets to get the head on first hero then the other team will choose. it goes on until both side gets 5 heros. btw the mode is -ap. so its impossible to get 5 imbalance heros on 1 side unless the team drafting skill sucks
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