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iloveenrisel
03-18-2006, 04:15 AM
www.getdota.com

6.29b Changelog:
================

* Fixed a bug with killing roshan where only 1 player on scourge would get the gold
* Fixed a minor bug that allowed you to get multiple heroes if there was a "computer" in a player slot
* Clinkz WW movespeed from 10%/20%/30%/40% to 7%/14%/21%/28%
* Reduced mana cost on Shockwave
* Fixed a bug with Aphotic Shield + Death Pulse not healing.
* Fixed a rare -sp gold issue
* Some minor stat issues in true form fixed (thx dotabrasil)
* Some typo fixes
* Fixed a bug with bane being able to brainsap allies
* Bane movespeed from 297 to 305
* Fixed an issue with Vengeance aura triggering off some caster units dying

Lethal*
03-18-2006, 05:19 AM
Ouch, huge nerf on clinkz -.-

AvengerxZ
03-18-2006, 05:23 AM
A good nerf though if you ask me.

AhhWhatever
03-18-2006, 06:12 AM
Not really too huge. Most players take only 1 or 2 points in WW anyways.
Fixed a bug with bane being able to brainsap allies
This 1 sounds kinda fun for hero kill denying :D
All in all its just another bugfix version.

gismodog
03-18-2006, 08:25 AM
Icefrog may not be perfect, but I sure am glad it's him working on the map and not someone else. He does a good job.

I wasn't saying the same thing with Guinsoo, lol. Most people don't know this, but back when that guy decided to release all those kind of eccentric game modes that one version (-ctf, powernode, football), he actually just pulled them straight out of a joke post that I had made on the forums. Man that guy was a dork.

gasolin
03-18-2006, 09:23 AM
gg clinkz... anyway bane was way too slow. this change is good.

abc321[cK]
03-18-2006, 11:12 AM
Bane is getting buffed! nice to see :D

ZBtheman
03-18-2006, 11:15 AM
on next version i hope that nerubian weaver gets buff and that morpling ultimate is actually made useful

gasolin
03-18-2006, 11:51 AM
on next version i hope that nerubian weaver gets buff and that morpling ultimate is actually made useful
:stupid:

Eisei
03-18-2006, 12:35 PM
on next version i hope that nerubian weaver gets buff and that morpling ultimate is actually made useful

Play me in a dota game, i'll show you how "useless" morphlings ultimate is. Nerubian Weaver is strong as it is.

As for the changes, Clinks is overpowered if you ask me, and these are some good changes.

As for Bane, I wouldn't know so I won't comment on that

etherlion
03-18-2006, 01:55 PM
Bane is pretty good, quite easy to play as well.

KoGs
03-18-2006, 06:01 PM
Anyone want to enlighten me on the usefullness of the morphing ultimate? I never use it. Not that I ever needed it, I can rape with agility morphing.

AvengerxZ
03-18-2006, 06:07 PM
Intelligence morphling is a whole lot better early game. The point is, leveling up Adapt past one is pointless, so it needs a change. Same with purge, it is pointless to level past one because it doesn't increase in effectiveness.

IC.Shadow
03-18-2006, 06:39 PM
* Fixed a bug with bane being able to brainsap allies
Okay, that is one of the funniest things I've read in awhile.
on next version i hope that nerubian weaver gets buff and that morpling ultimate is actually made useful
I'm guessing the problem is actually that you don't know how to use either of those heroes, because both of them can be extremely good, and the Morphling's ultimate is great.

gismodog
03-18-2006, 06:49 PM
I certainly wouldn't say that either of them are "extremely" good.
I would agree that ZB probably doesn't know how to play them though ;p.

IC.Shadow
03-18-2006, 06:51 PM
I certainly wouldn't say that either of them are "extremely" good.
I would agree that ZB probably doesn't know how to play them though ;p.
True enough, changed wording.

Grommash
03-18-2006, 07:14 PM
the nerf on bone's ww will balance him even more, also the decreased mana cost for Shokwave (110 to 90) is really gonna help Magnus's poor mana pool, gj to IcrFrog for sure.

WtfpwnYou2
03-18-2006, 07:54 PM
Please take me step by step how i download it plz!!
Ok it says open with default world edit.. Do i open that? or do i save to disk?

Eisei
03-19-2006, 01:17 AM
Please take me step by step how i download it plz!!
Ok it says open with default world edit.. Do i open that? or do i save to disk?

Save it to your Maps >> Downloads folder

gismodog
03-19-2006, 03:58 AM
Perhaps a bit off topic, but it bothers me way more than it should that the woman in your avatar and the woman in your sig have their heads tilted opposite directions.

ZBtheman
03-19-2006, 12:12 PM
I certainly wouldn't say that either of them are "extremely" good.
I would agree that ZB probably doesn't know how to play them though ;p.

i know how to play them but i think that watcher ability on nerubian weaver is useless it should be changed someway and on morpling what idea is to put more than 1 point to ulti?

Eisei
03-19-2006, 02:58 PM
i know how to play them but i think that watcher ability on nerubian weaver is useless it should be changed someway and on morpling what idea is to put more than 1 point to ulti?

Watcher ability prevents being ganked and helps with ganking.

Putting more than 1 point into ultimate is for different builds when u want to switch to intelligence for a stun ability quickly.

IC.Shadow
03-19-2006, 03:24 PM
i know how to play them but i think that watcher ability on nerubian weaver is useless it should be changed someway and on morpling what idea is to put more than 1 point to ulti?
Here's an example.

Say you want your Morphling to attack really fast and have lots of armour (this is a good idea). When you get to level 6, you can then trade Strength points for Agility points. However, this causes your hitpoints to drop and low Strength isn't really a good thing.

So what you do is you load him up with Strength items. Build a Heart of Tarosque. Then, assuming the can get the gold and the game continues, get another one. At this point, you can continue trading more Strength points for Agility, which raises your armour level very high, and dramatically increases your Agility, and therefore attack speed.

My general rule when using him was to do just as I outlined above, but I would never let him get below 1000 hitpoints capacity. I would trade just enough Strength points to maintain about 1200hp capacity, so my Agility levels in most games would be around 150-200 depending on the length of the game. Sometimes a bit less, sometimes more.

But if you do all that, you have a hero that attacks extremely fast, you have a ton of armour for tanking, and you can continue to tack on more and more Agility with more and more point switching.


Alternatively, do just the opposite. Mass items like Butterfly or Buriza, both of which add lots of Agility, and then trade Agility points for Strength. In this case, your hitpoints will be very high, and you will also have all of the benefits that Butterfly and Buriza offer in terms of Evasion, Critical Strikes, etc., etc. That way works just fine too.

Mandos.
03-19-2006, 05:05 PM
12 percent reduction to Clinkz ww ms might be a bit too much.

mroZoZrout
03-21-2006, 07:52 AM
no more bone abose xD. But he will be still played

Nerzhul_Slayer
03-21-2006, 08:31 AM
Here's an example.

Say you want your Morphling to attack really fast and have lots of armour (this is a good idea). When you get to level 6, you can then trade Strength points for Agility points. However, this causes your hitpoints to drop and low Strength isn't really a good thing.

So what you do is you load him up with Strength items. Build a Heart of Tarosque. Then, assuming the can get the gold and the game continues, get another one. At this point, you can continue trading more Strength points for Agility, which raises your armour level very high, and dramatically increases your Agility, and therefore attack speed.

My general rule when using him was to do just as I outlined above, but I would never let him get below 1000 hitpoints capacity. I would trade just enough Strength points to maintain about 1200hp capacity, so my Agility levels in most games would be around 150-200 depending on the length of the game. Sometimes a bit less, sometimes more.

But if you do all that, you have a hero that attacks extremely fast, you have a ton of armour for tanking, and you can continue to tack on more and more Agility with more and more point switching.


Alternatively, do just the opposite. Mass items like Butterfly or Buriza, both of which add lots of Agility, and then trade Agility points for Strength. In this case, your hitpoints will be very high, and you will also have all of the benefits that Butterfly and Buriza offer in terms of Evasion, Critical Strikes, etc., etc. That way works just fine too.


oh yes....that's the way to play morphling! i do exactly the same strat and in late game he rulez like no one else xD morphling belongs to my three favourite heores

AvengerxZ
03-21-2006, 08:34 AM
Here's an example.

Say you want your Morphling to attack really fast and have lots of armour (this is a good idea). When you get to level 6, you can then trade Strength points for Agility points. However, this causes your hitpoints to drop and low Strength isn't really a good thing.

So what you do is you load him up with Strength items. Build a Heart of Tarosque. Then, assuming the can get the gold and the game continues, get another one. At this point, you can continue trading more Strength points for Agility, which raises your armour level very high, and dramatically increases your Agility, and therefore attack speed.

My general rule when using him was to do just as I outlined above, but I would never let him get below 1000 hitpoints capacity. I would trade just enough Strength points to maintain about 1200hp capacity, so my Agility levels in most games would be around 150-200 depending on the length of the game. Sometimes a bit less, sometimes more.

But if you do all that, you have a hero that attacks extremely fast, you have a ton of armour for tanking, and you can continue to tack on more and more Agility with more and more point switching.


Alternatively, do just the opposite. Mass items like Butterfly or Buriza, both of which add lots of Agility, and then trade Agility points for Strength. In this case, your hitpoints will be very high, and you will also have all of the benefits that Butterfly and Buriza offer in terms of Evasion, Critical Strikes, etc., etc. That way works just fine too.That is quite the response for him just pointing out that it is pointless to put more than one point in his ultimate, which it is.

Shadotwist
03-21-2006, 08:39 PM
Please take me step by step how i download it plz!!
Ok it says open with default world edit.. Do i open that? or do i save to disk?

that means your using mozzila? ok, you click save to disk, then drag it from desktop and drop it into maps>downloads

IC.Shadow
03-21-2006, 09:03 PM
That is quite the response for him just pointing out that it is pointless to put more than one point in his ultimate, which it is.
Yeah, I know, but it may be of use to others, so it doesn't matter.

MagicTreePot
03-23-2006, 05:27 PM
You forgot to add that searing arrows on clinkz mana cost became 8 instead of 5

JTA-
03-23-2006, 09:05 PM
I never use moph's ulti . Agility is way better espacially the morph attack.

In agility mode his one of the strongest hero in the game cus morph owns