View Full Version : Help with Morphling?
G-Blunted
03-24-2006, 07:22 PM
So, what's prefered build with this hero. He seems VERY interesting. Someone told me get hyper stone and plate mail and boost his str. Someone else said make him int hero with extra str...What's good strat that will give good farming early and good hero kills later?
Eisei
03-24-2006, 08:02 PM
I'll make a Morphling guide later for you, I'll go over briefly a very solid strength build (my personal favorite)
Start off with a RoR and and get Adapt first - and go to 397 health.
After that go stats until you can't anymore, then go wave form.
(Because of this you won't have to go back and heal much because you'll be able to switch to strength and have massive regeneration)
Max out Wave form and then just keep putting into stats.
When you have enough for Hyperstone, get your ultimate and switch over your primary attribute to strength.
Items to get:
RoR
Boots of Speed
Gloves of Haste
Power Treads
Mask of Death
Hyperstone - > as soon as you get this, adapt as much into strength as possible or whatever you see fit for the amount of armor you'd like.
Mask of Madness
Heart of Tarrasque
Plate Mail
Sapphire
03-24-2006, 09:10 PM
I remember this guy being quite fun to play with a Hyperstone.
aRKaNg3l
03-24-2006, 10:02 PM
I have seen him played quite effectively by starting with max strength for regen and survivability then when you get lvl 6 change to inteligence type and put all into strength. If you do this you will have a double nuke and very high hp. A basilus is important as you will have little mana. This can be later adapted to a stength morphling with hearts or agility with a skadi for late game.
IC.Shadow
03-24-2006, 10:45 PM
I remember this guy being quite fun to play with a Hyperstone.
True, but I typically went with Butterfly and Buriza (and then Monkey King Bar if the game was still going on, which was fairly rare) and switched Agility for Strength. His attack speed remained quite high, but he'd usually have ~3000-3500 hitpoints (3500 if I got MKB and continued switching skill points late in the game), plus all of the benefits of the three strong items.
I always preferred that to massing Hearts and switching points to Agility, because although you'd have very fast attack speed like you would with Hyperstones, and also have high hitpoints from the Hearts, you wouldn't have any item benefits aside from hitpoint regeneration. And late game, I found you needed Critical Strikes, Evasion, and the other things associated with Butterfly, Buriza, and Monkey King Bar more than you needed an extra 11 hp/sec regeneration.
Anyways, Hyperstones are nice for the attack speed, but they've always been overpriced for what they do. Eaglehorn costs more, but is a better item (at least for Agility heroes anyways, not so much for Strength and Intelligence ones) and leads to far better combination items later. I prefer that route to Hyperstones myself, but it's all a matter of individual likes and dislikes.
Sapphire
03-25-2006, 03:39 PM
Yeah those are all nice buys. But if I recall you could start owning up faster with a Hyperstone unless you have mad cash or time to "tech."
G-Blunted
03-26-2006, 12:48 PM
If you do this you will have a double nuke and very high hp.
What do you mean double nuke? I heard this before tho, like if you make him int with str bonus somehow it's like, "stun stun stun" or something like that. But what do you mean exactly?
sir_icemaster
03-26-2006, 05:29 PM
Anyways, Hyperstones are nice for the attack speed, but they've always been overpriced for what they do. Eaglehorn costs more, but is a better item (at least for Agility heroes anyways, not so much for Strength and Intelligence ones) and leads to far better combination items later. I prefer that route to Hyperstones myself, but it's all a matter of individual likes and dislikes.
Hmmm I don't know if this is true. A hyperstone grants 55% attack speed (or 55% dmg, it's the same) for 2450 gold while eaglehorn gives 25 agi (=25% attack speed) and 4 armor (ehh not so much if you are agi hero) for 3400!
I'm the fan of hyperstones. Sometimes I buy 2 or 3 of them (mostly if I'm stunner) I have a freakin' high attack speed and I own everything!
off topic - some thoughts
If the game not ends, I get divine&aegis. So final damager build (for every hero) would be: power threads, 3 hyperstones, divine and aegis = gg. I like this on SB (barathrum)! - he is a strenght hero and doesn't need any hp booster.
Mortifer
03-26-2006, 05:51 PM
getting more then 2 hyperstones is a great waste due to very dimnishing returns.
IC.Shadow
03-26-2006, 05:58 PM
Hmmm I don't know if this is true. A hyperstone grants 55% attack speed (or 55% dmg, it's the same) for 2450 gold while eaglehorn gives 25 agi (=25% attack speed) and 4 armor (ehh not so much if you are agi hero) for 3400!
No, 25 Agility is not the same as 25% attack speed unless your hero has exactly 100 Agility to begin with. And if you're an Agility-based hero, it would actually increase your damage by much more than 25%. If your hero had 100 Agility to start with, and you gave it an Eaglehorn, its attack speed would be increased by 25%, and its damage would be increased by 25, which is a total increase in damage of 50. So, for Agility-based heroes, it's worth it.
If your hero has exactly 100 Agility points and you give it an Eaglehorn, then you're increasing the attack speed and damage by 25%. Otherwise, it is either more than 25% (i.e. adding 25 Agility to a hero with 75 Agility means an increase of 33.3%) if you have less than 100 Agility, or less than 25% (i.e. adding 25 Agility to a hero with 150 Agility means an increase of 16.7%) if you have more than 100 Agility (because 25 is 25% of 100 - sorry for the random math stuff, but just to clarify, it doesn't always equal a 25% increase).
But anyways, like I said, Eaglehorn is a better item if you're using an Agility-based hero because it not only adds the attack speed and armour, it also adds 25 damage as well. Plus you can combine it with other items to make better items later on, like the Butterfly. With Hyperstone, you can't.
AvengerxZ
03-26-2006, 09:02 PM
Agility gives a direct increase in your IAS. One point of agility is equal to .01 IAS or 1%. That being said, an eaglehorn is going to give you 25 agility which equals +25% IAS (0.25 attack cooldown decrease.) Hyperstones are useful in some situations but for what they do I find there are other items that are more beneficial.
p2L-IntrepiD
03-26-2006, 09:39 PM
I like to use him as a support hero early game going intelligence and hex. Late game i go for heart and skadi and go agility instead. However an intelligence morphling is much more usefull early/mid game imo.
Communication
03-27-2006, 09:11 PM
honestly I still stick to the skadi build.. most effective IMO
AvengerxZ
03-27-2006, 10:41 PM
honestly I still stick to the skadi build.. most effective IMOAgreed. If I'm not going intelligence form for another disable I will go straight skadi and it works wonders.
G-Blunted
03-28-2006, 01:57 PM
What do you mean going intelligence for another disable?? I don't get this..people keep talking about going int, boosting str, and somehow getting double nuking power...what's this mean?
Deafinator
03-28-2006, 03:39 PM
honestly I still stick to the skadi build.. most effective IMO
My usual build for morph
5 circs
boot
glove
thread
ult orb
ult orb
point booster
eye
Rest is up to you, if the other team got a lot of disable, grab linken sphere.
What do you mean going intelligence for another disable?? I don't get this..people keep talking about going int, boosting str, and somehow getting double nuking power...what's this mean?
Let me remember...
Int form have the blizzard attack that knock back the enemy that does good damage.
Let say you wave behind them, 300ish damage and blizzard attack them to push them back in your lane and if they're stupid as usual in pug, they will run back up to their base, which mean you can wave front of them and repeat the blizzard attack.
Ham_Sandwhich
03-28-2006, 08:44 PM
I was told that Skadi wasn't an orb for ranged...so an interesting build I saw was Helm of Dominator and Skadi on an agil build Morph.
AvengerxZ
03-28-2006, 11:06 PM
What do you mean going intelligence for another disable?? I don't get this..people keep talking about going int, boosting str, and somehow getting double nuking power...what's this mean?Intelligence Morphling's form specific spell is called 'crushing wave.' It is a 250 damage direct target nuke that stuns for 1.75 seconds and pushes the target back. It costs 75 mana and has a very low cooldown. It's the most mana efficient nukes in the game.
Deafinator
03-28-2006, 11:40 PM
I was told that Skadi wasn't an orb for ranged...so an interesting build I saw was Helm of Dominator and Skadi on an agil build Morph.
I believe its the other way around.
AvengerxZ
03-28-2006, 11:53 PM
No, he's right. Eye of Skadi isn't an orb effect on ranged heroes and stacks with most other orbs. Only one I can think of off the top of my head that doesn't directly stack with Skadi is desolator.
p2L-IntrepiD
03-29-2006, 05:37 AM
It's the only one that doesnt stack with skadi (on all ranged heroes).
item build:
Power threads
Satanic
Skadi
Butterfly
RoB
(i dunno wat else is good for dis character so its up to u but im tinkin of puttin necromicon but still experimentin wif it)
Go for intel morph early game then agilty morphling frm there on, if u r up to it, go for strength late game cuz butterfly should have given u enuf AS but dun pump in all ur agility into strength cuz its plain crazy. Start out bottom for sentinel n top for scourage n juz farm n farm i believe u cant kill any1 til midgame n late game my playstyle is nt 2 b a killer but a tanker so my team mates can do da killin
vBulletin® v3.7.0, Copyright ©2000-2009, Jelsoft Enterprises Ltd.