![]() |
|
|
#101 |
|
300 Point Level
Join Date: Nov 2007
Location: Brookline, MA
Posts: 311
|
Heroes (and to a lesser extent other units) should have distinct AI personalities. I mean not just the things they say, but the things they do (activated by a command, of course).
For instance, a fast melee fighter like the Blademaster or Demon Hunter should have a deluxe pathing algorithm that lets them predict where other units will be based upon their movement patterns, so that they can thread their way through them much better than other units. (If this was implemented well enough, in a lot of situations you wouldn't even NEED zero collision size on Windwalk.) Heroes with auras as important skills should try to keep themselves in a position to cover as many units as possible with their auras. Heroes with a ranged slowing ability like the Naga Sea Witch should have a kiting command. This would not be to take away all of the micro in the game -- most of these advanced AI abilities would not be on most units. You would still have to do all of these things manually with most units. But putting select AI abilities on the heroes for which it makes the most sense conceptually would certainly add flavor. |
|
|
|
|
|
#102 |
|
1000 Point Level
Join Date: May 2008
Location: Hell
Posts: 1,183
|
Just do wc4 like wc3.
Dont balance Dont use shadowmeld on heroes. that would kill Wc4, you can do a lot of changes to balance the game, in the end the game gonna be pretty imbalanced. |
|
|
|
|
|
#103 | |
|
900 Point Level
Join Date: Aug 2009
Posts: 932
|
Quote:
Current blizzard game graphics: ''Lets make it like WoW ^_^'' |
|
|
|
|
|
|
#104 |
|
25 Point Level
Join Date: Nov 2006
Posts: 54
|
Sounds like OP is trying to take out all of the variance and micro abilities from game... if you didnt have a purge or ensnare or types of stun undead would run all over people considering how fast their units are... so would nelf lol
Nothing should really be removed but things maybe added... I would like to see evolving gameplay instead of just set tiers... I wanna see an RTS where as time goes on your units and tiers and whatnot evolve... My main problem with War3 is say hey i expo'd and i have 8 foots now they are all completely useless when im mid tier 2 and 3... Kind of like the berserker upgrade and statue morphing I would like to see all units have some sort of way to upgrade into another unit... Maybe running your footmen into your barracks at t3 for a 125 gold cost morphs him into a knight? It would cost a little more than just building a knight but its better than killing your foot just to make a knight lol I'd also like to see maybe alternate tiers? Like in sc2 you can upgrade different addons to buildings... What if you could upgrade (as human for example) a different kind of castle that looked more elfish.. and would give all your casters a slight buff? I'd just like to see a TON of customization because in warcraft 3 currently mirror matches are very stale... |
|
|
|
|
|
#105 | |
|
Moderator
Next to Cleanliness Join Date: Aug 2006
Location: New York
Posts: 409
|
Quote:
The things you said about UD/NE owning would happen if you made that change to WarCraft 3... Obviously if you were to do it in a new game there might not be unholy aura or huntresses that run that fast. So of course a new game would be adjusted accordingly. |
|
|
|
|
|
|
#106 | |
|
25 Point Level
Join Date: Nov 2006
Posts: 54
|
Quote:
|
|
|
|
|
|
|
#107 |
|
Moderator
Next to Cleanliness Join Date: Aug 2006
Location: New York
Posts: 409
|
I just think it is just incredibly lame to have an opponent use an "oh well nothing you can do to stop it or avoid it or recover from it" ability such as ensnare, hex, bolt.
|
|
|
|
|
|
#108 |
|
1000 Point Level
|
It'd be nice if retarded bnet didn't have humongous delay. Then you could actually "avoid" or dodge projectiles with proper burrow micro. Then again hex should be a projectile too.
|
|
|
|
|
|
#109 |
|
Moderator
Next to Cleanliness Join Date: Aug 2006
Location: New York
Posts: 409
|
Burrow is far too slow of a skill to dodge that stuff, even under perfect conditions with the fastest possible reaction time.
|
|
|
|
|
|
#110 |
|
1000 Point Level
|
Then make it near instant like Zerg burrow.
|
|
|
|
|
|
#111 | |||
|
300 Point Level
Join Date: Nov 2007
Location: Brookline, MA
Posts: 311
|
Quote:
Quote:
Quote:
|
|||
|
|
|
|
|
#112 |
|
25 Point Level
Join Date: Aug 2009
Posts: 38
|
i think it b awesome if the game was AS FAST-PACED as SC2, since you were talking about pace. when i got to play sc2 i was pretty satisfied with the pace, very sexy. and @ pyromania, if u remove orc, or change the race, it wouldn't be warcraft, the game was based on that original humans vs orc concept. and givin dk a motorcycle.
__________________
Mod edit: Sig too big. Last edited by behr!; 09-13-2009 at 09:27 PM. |
|
|
|
|
|
#113 |
|
600 Point Level
|
make quests IN GAME , like u can take quest from NPC's on the map or u can kill them so others couldn't take quest , quests would be kinda easy like like taking caravan to safety and other player can like attack u and fuckup stuff xD , or or like slay the dragon and get his head to NPC , but by the time u get there blademaster already killed him lol!
![]() |
|
|
|
|
|
#114 | |
|
Peon
Join Date: Mar 2009
Location: Chicago, IL
Posts: 18
|
Quote:
On another note, many awesome Ideas about changes or new things for the game. I really like the idea of buffs having hp. In terms of WC3 id say purge kills any buff in one pop, so shaman can acutally be used in non RT games. Cause they r cool! Thats all. |
|
|
|
|
|
|
#115 | |
|
Peon
Join Date: Mar 2009
Location: Chicago, IL
Posts: 18
|
Quote:
@bold: THIS X 999999999999 sad face Or just let ensnared units use their escape abilities like burrow and blink to negate them. I just dont see how a wimpy ass net stops a giant undead spider from burrowing underground. Or how the warden with a giant circular blade the size of her gets stuck in a net at all. Or CL with spikes on his back. Please.Ensnare would be more balanced if it only lasted for 4 seconds or less on ground and 1 second or less on heroes. Just a thought. IMO. |
|
|
|
|
|
|
#116 |
|
Out of here!
Join Date: Mar 2008
Location: -_-;;
Posts: 578
|
Moutnain giant useless? you fucking dota idiot dont know shit. MGs are reallly good vs Talons in mirror
|
|
|
|
|
|
#117 |
|
1000 Point Level
|
That's just about the only situation they're ever [somewhat] useful.
|
|
|
|
|
|
#118 |
|
25 Point Level
Join Date: Nov 2008
Location: near horns of hattins
Posts: 47
|
demon hunter can spot invisible units, because he is blind, not deaf
pitlord should be available only in undead altar. he will have an aura which reduces orc armor and/or damages orcs slightly each second. that is since all orcs belong to him. THIS IDEA WILL BALANCE THE ORC vs UNDEAD MATCHUP
__________________
_|\/|_ \ತ_ತ / har har |
|
|
|
|
|
#119 | |
|
Peon
Join Date: Mar 2009
Location: México
Posts: 8
|
Quote:
By that logic the Far Seer should be an in-game maphack. And Pit Lords are members of the Burning legion, not the scourge [/nerd], if anything, the Dark Ranger should be in the UD altar. An anti-orc aura, lol. It's funny we take the current matchups into consideration when WC4 matchups would be totally different, because it would be a DIFFERENT game. All I want is a new Warcraft RTS with tons of new stuff, heaps of heroes per race (The more heroes, the more skills, more counters, less imbalance amirite?), ignore the WoW lore. Implementing the elements of the first two with the third one. Oh and, nerf towers, have them need peasants to be manned to work or at least have them cost food. Also what is this talk about "cheap kills"? This is not counterstrike. It's a strategy game, a skill to force your opponent to fight is perfectly valid. Counters are fine, but removing those skills altogether would be dumb. |
|
|
|
|
|
|
#120 | |
|
1000 Point Level
|
Not following the logic there.
Quote:
That's retarded. Having to be manned would be a nice idea though. |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|