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#81 | |
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Staff
Join Date: Jun 2004
Posts: 2,299
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Oh yeah gargs and hippos break the armor rule lol, sorry. The part about attack rate still applies though.
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#82 |
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500 Point Level
Join Date: Jul 2007
Location: Alice Springs, Australia
Posts: 554
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^Yeah. Their non-poison dps is weak.
Like I said, 1/3 of dryad damage is poison, so for dryads it's more like 167% vs light armour and 133% vs unarmored. Also, unlike gargs, hawks are very tanky. With animal war training, they're like flying grunts. Getting close to double the hp of gargs. So they're actually about as good at fighting dryads as gargs, if not better. When you factor in all of the above, gargs still have slightly more ehp/food and slightly more dps/food than hawks when fighting dryads, and they have their stone form tricks... but there's no substitute for the hawks' pure tankiness when there's heroes around. Last edited by justbritto; 05-18-2012 at 01:28 PM. |
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#83 |
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Out of here!
Join Date: Feb 2011
Location: London
Posts: 935
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I don't know what's worse, the amount of theorycraft leaking from certain people's posts or the fact that its this thread again.
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#84 |
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500 Point Level
Join Date: Jul 2007
Location: Alice Springs, Australia
Posts: 554
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^lol. Sorry. I can't help it. I am and always will be a staunch defender of pallies, alchemists, bloodmages, copters, hawks and footies, wherever they are denigrated or oppressed.
Last edited by justbritto; 05-18-2012 at 02:44 PM. |
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#85 |
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1500 Point Level
Join Date: Nov 2008
Posts: 1,947
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hawks are terrible because elf will always have a panda which rapes the shit out of hawks regardless if they have better health or not than gargs, gargs can regenerate their health with their statue form.
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When you look into an abyss, the abyss also looks into you. ~Friedrich Nietzche .Nothing in biology makes sense except in the light of evolution. ~Theodosius Dobzhansky |
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#86 |
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700 Point Level
Join Date: Jul 2008
Posts: 777
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These threads always end up with people bitching on how their race sucks and how every other race should be nerfed.
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#87 |
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50 Point Level
Join Date: Nov 2011
Posts: 69
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Tauren Chieftan shockwave should disorient enemies much like slam.
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#88 |
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50 Point Level
Join Date: Nov 2011
Posts: 69
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Destroyers should have 200 less HP. being magic immune flying unit + healable by death coil is very OP.
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#89 |
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500 Point Level
Join Date: Jul 2007
Location: Alice Springs, Australia
Posts: 554
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#90 | ||
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700 Point Level
Join Date: Jun 2004
Location: Stockholm!
Posts: 762
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there are lots of good points here... yet you still insist hawks are good vs elf lolol
show me ONE replay of a progamer going hawks on a tavern map vs elf and winning please!
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#91 |
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500 Point Level
Join Date: Jul 2007
Location: Alice Springs, Australia
Posts: 554
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And winning? lol. No. I can't. I haven't seen one where the hu wins. It's hard. I never pretended otherwise. But for that matter, hu vs ne is always hard. Hawks are just the best of a bad bunch, imo.
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#92 | ||
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700 Point Level
Join Date: Jun 2004
Location: Stockholm!
Posts: 762
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so hawks are the best available option, yet there's not a single game of hawks winning. Wouldn't that mean HU would never win vs elf? im sorry but youre not making very much sense
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#93 | |
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Accounts Coordinator
Mad-eye Join Date: Aug 2006
Location: San Antonio
Posts: 2,919
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Actually, I can think of a few games of hawks winning for sky on ei. Let me do a quick search:
http://w3g.replays.net/doc/cn/2012-1...875076096.html http://w3g.replays.net/doc/cn/2011-1...568760771.html http://w3g.replays.net/doc/cn/2011-1...528817321.html and a loss vs moon: http://w3g.replays.net/doc/cn/2011-6...784771733.html and I'm sure there are other games, maybe even him winning vs remind/moon/soccer. But Una and Tu_Xie are both very good, don't know about box. But yeah, I'm pretty sure they are more reactionary units and probably not used at all the way Justbritto is describing them.
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#94 |
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Out of here!
Join Date: Feb 2011
Location: London
Posts: 935
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Even so, all these proposed changes and theory-crafting are for 1v1 solo. When are you guys going to realise that 1v1 is dead and won't ever be patched? The game is 100% balanced at 2v2 and tbh I can't think of any changes for UD with respect to 2v2 even though I'm a UD sympathizer.
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#95 | |
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500 Point Level
Join Date: Jul 2007
Location: Alice Springs, Australia
Posts: 554
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I haven't watched the first 2 yet, cos I don't have evercraft/etc atm. But this game illustrates the power of hawks vs lore builds perfectly well. I'd say it's only opportunistic in the sense that hu had a strong early game. The ne is arguably outmatched, but it's still a good example. Don't forget the premise: hu needs equality of xp and gold, and appropriate heroes... which virtually requires outmatching the ne. Last edited by justbritto; 05-19-2012 at 02:58 PM. |
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#96 | |
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1000 Point Level
Join Date: Dec 2005
Location: California
Posts: 1,230
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Undead: "1v1 is broken and dead, 2v2 is completely balanced" kinda makes sense through an undead perspective |
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#97 | |
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1500 Point Level
Join Date: Aug 2005
Location: The Netherlands
Posts: 1,652
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Anyhow; if there is going to be a new patch: Human: - Reduce cloud size from Hawks. Nelf: - Anti magic potion can no longer be dispelled. - Improve wellspring upgrade time. Undead: - Reduce frost breath to 5 seconds, down from 7. - Give carrion swarm a damage cap, not a unit cap. Orc: - slightly decrease walker upgrade time. Neutral: - Give the Alchemist +1 starting armor. - Fix fog-of-war drops with tinker factory. Map: - Fix where reallied units can run into the lab creeps on the 3 o'clock position on TM. - Fix where reallied units can run into the lab creeps on the 12 o'clock position on GW. - Fix where reallied units can run into the goldmine creeps on the mid-right position on tidewater. - Add additional trees and/or move the red camps on GW to prevent them from attacking a player his base. - Fix the green trolls camps on MV to be the same on both top and bottom spawn. Bnet/Blizzard - Update warden system to reduce hackers to 1%, down from 43%. - Put at least 1 person on WC3 custom support, up from 0. - Decrease bnet delay to 100 MS, down from 250 MS. - Fix the AMM system. - Fix the ELL system. - Incase unable to join a game, give a rapid notification instead of being 'grayed out' for 2 minutes. - Add command /showwhispers to show last X amount of received whispers from people. - Make it unable te receive a loss when your score is =>15% then the one of your opponent (in RT?). |
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#98 | |||
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Staff
Join Date: Jun 2004
Posts: 2,299
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#99 |
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Out of here!
Join Date: Jun 2008
Posts: 307
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remove blademaster from game
remove tztook from this forum make shadow strike cost 65 mana make dryad hp more make giants cost 350 gold instead of 425 buff ne nerf orc nerf ud thanks |
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#100 |
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Out of here!
Join Date: Jun 2008
Posts: 307
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the only reason i commented this trolling comment is becus people are obviously trolling and not serious when asking 3hp regeneration for blight
or 100 mana cost for shadow strike ( while deathcoil 75 ) or asking talon from 135 to 175.. blizzard will never ever make such huge patching, if they ever gonna raise a price of a unit up, it will be from 135 to 145 , thats it. also if anyone wants to comment, pls comment out of common sense and out of logical brain, i mean don't come and comment after u got raped by a player and put all your emotions in this forum.. either use ur brain and comment ( not your emotions ) , or dont comment at all. |
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