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Thread: Corrupted Replays

  1. #1
    100 Point Level
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    Dec 2004
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    136

    Corrupted Replays

    Hi all. I'm new to starcraft and have been trying to watch replays so that I can steal some build orders. However, more than half the replays that I have watched, seem to desync within the first two minutes of the game.
    For example a protoss player will have 10 probes sitting next to his nexus doing nothing.

    I was wondering if any of you know what could be causing this, or what I can do to remedy the problem. I have the latest patch and the replays are from the same patch.


    Thanks for help.

    P.S. I am running it on a mac, if that could effect things at all.

  2. #2
    200 Point Level Versago's Avatar
    Join Date
    Jul 2006
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    203

    If you watch replays from different patches than the current (1.15), there is always a chance that these reps will be corrupted.

    So the safest way is to just watch replays from patch 1.15, although some of the older replays might still work fine.
    ______________________________

  3. #3
    400 Point Level 35KmilliAPM's Avatar
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    Nov 2007
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    Brookline, MA
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    462

    Get all the patches -- much easier than in WarCraft III

    If copy StarCraft.exe from each patch level (YES! -- this is the only one relevant to replays that changes!) to a new file (for instance, StarCraft.1.09.exe) and then patch to the next level, you can watch replays of any patch level that had the replay capability (starts at 1.08) just by launching the archived StarCraft.1.xx.exe file that corresponds to the patch level. Much easier than WarCraft III, because you don't have a bunch of other files that change -- even when a patch changes maps, the map is extracted from the replay file, so the patch changes to the maps do not matter (and you don't have to worry about getting maps for replays that use maps that you don't have). As far as I have been able to determine, the letter after the patch number doesn't matter (at least not for more than a very tiny minority of replays), and 1.09 is compatible with ALMOST all 1.08 replays, so you just need to generate StarCraft.1.09.exe, StarCraft.1.10.exe (caution: very buggy), StarCraft.1.11.exe, StarCraft.1.12.exe, StarCraft.1.13.exe, StarCraft.1.14.exe, StarCraft.1.15.exe, and StarCraft.1.15.2.exe (not sure if 1.15 vs 1.15.2 makes a difference for replay viewing capability).

    Now why couldn't they have at least kept things this easy for WarCraft III? I would have preferred that the program determine which patch level the replay was for and call the appropriate vintage of code, but instead they moved BACKWARDS with respect to view replays from different patches. I finally figured out what files change, but WHAT A PAIN WarCraft III is in this respect. I hate to think of what they will most likely do to StarCraft II in this regard . . . .

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